By default, the plugin provide a DefaultShader implementation but with version 1.6 you can use your own implementation.
Create a standard Maven project with your implementation.
Dependency to Plexus annotations
<dependency>
<groupId>org.codehaus.plexus</groupId>
<artifactId>plexus-component-annotations</artifactId>
<version>1.5.5</version>
</dependency>
Create your Shader
@Component( role = Shader.class, hint = "mock" )
public class MockShader
implements Shader
{
// implement the interface here
}
// Use the plexus component metadata plugin in your job to generate Plexus metadata
<plugin>
<groupId>org.codehaus.plexus</groupId>
<artifactId>plexus-component-metadata</artifactId>
<version>1.5.5</version>
<executions>
<execution>
<goals>
<goal>generate-metadata</goal>
</goals>
</execution>
</executions>
</plugin>
Assuming your project has coordinate org.foo.bar:wine:1.0, you must add it as a dependency of the shade plugin.
<project>
...
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-shade-plugin</artifactId>
<version>3.6.1</version>
<dependencies>
<dependency>
<groupId>org.foo.bar</groupId>
<artifactId>wine</artifactId>
<version>1.0</version>
</dependency>
</dependencies>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
<configuration>
<shaderHint>mock</shaderHint>
</configuration>
</execution>
</executions>
</plugin>
</plugins>
</build>
...
</project>
Now the mojo will use your own implementation.